package mul.Logic;

import android.graphics.Bitmap;
import android.os.CountDownTimer;

public class LetsGo extends Sprite{
	private long startTime;
	private boolean startTimeSet;
	
	public LetsGo(float xpos, float ypos){
		super(xpos, ypos, 0, 0);
		this.startTimeSet = false;
	}
	public void initialize(Bitmap animation){
		super.Initalize(121, 289, 10, 1, animation, true);
	}
	public boolean shouldShow(long currentTime){
		if((currentTime - startTime) < 3000) return true;
		return false;
	}
	public void setSetStartTime(long currentTime){
		if(!this.startTimeSet){
			this.startTime = currentTime;
			this.startTimeSet = true;
		}
	}
}
